ФЭНДОМ


Sounds-dat
Перечисляет звуковые файлы wav, связывает их с какими-то именами. Как их потом использует движок Мафии не понятно.
Расположен в Mafia\tables\
Редактируется HW, 010 Editor

Содержимое файлаПравить

Спойлер

'''Содержимое block1'''
 ------------------------------
 23 Fyzika - palka: 
 1  Weapons: 
 2  Steps: 
 3  Reload: 
 4  Grenade & Molotov: 
 5  Hit baseball bat: 
 6  Hit bullet: 
 7  Cartridge drop: 
 8  Hit punch: 
 9  Actors: 
 10 Script: 
 11 Action: 
 12 Hit knife: 
 13 Cartridge drop shotgun: 
 14 Fyzika - bedna drevo: 
 15 Fyzika - barel: 
 16 Fyzika - kos plechovy: 
 17 Fyzika - znacka: 
 18 Fyzika - plechovka: 
 19 Fyzika - kamen (socha): 
 20 Fyzika - autodily: 
 21 Fyzika - zasobnik: 
 25 Fyzika - zbrane chladne: 
 24 Fyzika - autodily male: 
 26 Fyzika - big arm : 
 27 Fyzika - small arm: 
 --------------------------------
 
 '''Содержимое block2'''
 ----------------------------------------------------------
 actNum, actName: wavName1...wavNameN (без расширений)
 ----------------------------------------------------------
 18 Explosion: expl1 
 19 Grenade drop: grenade_fall 
 20 Molotov fire: molotov_ohen 
 21 Molotov glass: molotov_sklo 
 22 Body: b_body1 b_body2 b_body3 b_body4 b_body5 b_body6 
 23 Car: b_car1 b_car2 
 24 Default: b_def1 b_def2 b_def3 
 25 Body: h_body1 h_body2 h_body3 h_body4 h_body5 h_body6 
 26 Car: h_car1 h_car2 h_car3 h_car4 h_car5 h_car6 
 27 Default: h_def1 h_def2 h_def3 h_def4 
 28 Default: c_def 
 30 Asfalt: s011 s012 s013 s014 s015 
 31 Dlazba : 
 32 Chodn|k: s031 s032 s033 s034 s035 
 33 Beton: s041 s042 s043 s044 s045 
 34 Trava: s051 s052 s053 s054 s055 
 35 Pisek/prasna cesta: s061 s062 s063 s064 s065 s066 
 36 Hlina/polni cesta: s071 s072 s073 s074 s075 s076 
 37 Sterk: s081 s082 s083 s084 s085 s086 
 38 Skala: s091 s092 s093 s094 
 39 Koleje (cely tramvajovy pas): 
 40 Listi (kere,stromy,list| u ce: s111 s112 s113 s114 
 41 Drevo 1: s131 s132 s133 s134 s135 s136 
 42 Drevo 2: s141 s142 s143 s144 s145 s146 
 43 Drevo 3: s151 s152 s153 s154 s155 s156 
 44 Parkety: s161 s162 s163 s164 s165 s166 
 45 Mramor/kamen/dlazdice: 
 46 Koberec: s181 s182 s183 s184 
 47 Kovove konstrukce (mosty, zeb: s191 s192 s193 s194 s195 s196 
 48 Plech 1 (strechy,bedny v pris: s201 s202 s203 s204 s205 s206 
 49 Plech 2: s211 s212 s213 s214 s215 s216 
 50 Plech 3: s221 s222 s223 s224 s225 s226 
 51 Sklo : 
 52 Sklo neprustrelne: 
 53 Plot drateny: 
 54 Plot dreveny (spricle): 
 55 Plot zivy : 
 56 Voda: s311 s312 s313 s314 s315 s316 
 57 Univerzal: s331 s332 s333 s334 
 58 Telo: 
 59 Omitka: 
 60 Bordel (spinava ulicka): s371 s372 s373 s374 s375 s376 
 61 Cihlova zed: 
 62 Death collision: 
 63 Prazdne ruce: Kick1 Kick2 Kick3 Kick4 Kick5 
 64 Knuckleduster: 
 65 Knife: knife1 knife2 knife3 knife4 
 66 Baseball bat: basebat1 basebat2 basebat3 
 67 S&W model 442 Airweight: S&W 442_2 
 68 S&W model 27 Magnum: S&W 27_6 
 69 S&W model 10 M&P: S&W 10_1 
 70 Colt 1911: c1911 
 71 Thompson 1927: thomp 
 72 Pump shotgun: Pump 
 73 Saw off shotgun: Saw 
 74 US Rifle M1903 Springfield: mosin 
 76 Asfalt: h_1st1 h_1st2 h_1st3 h_1st4 h_1st5 h_1st6 
 77 Dlazba : 
 78 Chodnik: 
 79 Beton: h_2st1 h_2st2 h_2st3 h_2st4 h_2st5 h_2st6 
 80 Trava: h_grass1 h_grass2 h_grass3 
 81 Pisek/prasna cesta: 
 82 Hlina/polni cesta: h_grav1 h_grav2 h_grav3 h_grav4 
 83 Sterk: 
 84 Skala: h_3st1 h_3st2 h_3st3 h_3st4 h_3st5 h_3st6 
 85 Koleje (cely tramvajovy pas): 
 86 List| (kere,stromy,listi u ce: h_list1 h_list2 h_list3 h_list4 h_list5 h_list6 
 87 Drevo 1: h_1wood1 h_1wood2 h_1wood3 h_1wood4 h_1wood5 h_1wood6 
 88 Drevo 2: h_2wood1 h_2wood2 h_2wood3 h_2wood4 h_2wood5 h_2wood6 
 89 Drevo 3: h_3wood1 h_3wood2 h_3wood3 h_3wood4 h_3wood5 h_3wood6 
 90 Parkety: h_4wood1 h_4wood2 h_4wood3 h_4wood4 h_4wood5 
 91 Mramor/kamen/dlazdice: 
 92 Koberec: h_carp1 h_carp2 h_carp3 h_carp4 
 93 Kovove konstrukce (mosty,zebr: h_1metal1 h_1metal2 h_1metal3 h_1metal4 h_1metal5 h_1metal6 
 94 Plech 1 (strechy,bedny v pris: h_2metal1 h_2metal2 h_2metal3 h_2metal4 h_2metal5 
 95 Plech 2: h_3metal1 h_3metal2 h_3metal3 h_3metal4 h_3metal5 h_3metal6 
 96 Plech 3: h_4metal1 h_4metal2 h_4metal3 h_4metal4 
 97 Sklo: h_1glass1 h_1glass2 h_1glass3 h_2glass1 
 98 Sklo neprustrelne: h_1glass1 h_1glass2 h_1glass3 
 99 Plot drateny: h_coir1 h_coir2 
 100 Plot dreveny (spricle): 
 101 Plot zivy: h_bush1 h_bush2 h_bush3 h_bush4 h_bush5 h_bush6 
 102 Voda: h_water1 h_water2 h_water3 h_water4 h_water5 h_water6 
 103 Univerzal: 
 105 Omitka: h_wall1 h_wall2 h_wall3 h_wall4 h_wall5 h_wall6 
 106 Bordel (spinava ulicka): 
 107 Cihlova zed: 
 108 Death collision: 
 109 Metal 1: b_1metal1 b_1metal2 b_1metal3 
 110 Wood 1: b_1wood1 b_1wood2 b_1wood3 
 111 Default: p_def1 p_def2 p_def3 p_def4 
 112 Car: 
 113 bridge up: bridge_up1 
 114 bridge up-stop: bridge_up2 
 115 bridge down: bridge_down1 
 116 bridge down-stop: bridge_down2 
 117 air (letiste): air4 
 119 Mise 09 - Hrom: 9_thune1 9_thune2 9_thune3 
 120 Slama: s421 s422 s423 s424 s425 s426 
 121 pumpa_hadice up: pumpa1 
 122 pumpa_open: pumpa2 
 123 pumpa_tankovani: pumpa3 
 124 pumpa_close: pumpa4 
 125 pumpa_hadice down: pumpa5 
 126 pes01_haf: 1dog_a5 1dog_a6 
 127 pes01_funeni: 1dog_b1 
 128 pes01_attack: 1dog_c7 1dog_c3 1dog_c4 
 129 pes01_death: 1dog_d1 1dog_d2 1dog_d3 
 130 letadlo roll off: air1.1 
 131 letadlo lift off: air1.2 
 132 letadlo fly: air1.3 
 133 vyhybka: shunt 
 134 car_unlock: carunlock1 
 135 car_cvak: carunlock2 
 136 Metal 2: b_2metal1 b_2metal2 b_2metal3 
 137 Wood 2: b_2wood1 b_2wood2 b_2wood3 b_2wood4 
 138 Metal 3: b_3metal1 b_3metal2 b_3metal3 
 139 Wood 3: b_3wood1 b_3wood2 b_3wood3 
 141 Wood 4: b_4wood1 b_4wood2 b_4wood3 
 142 Neprustrelne sklo: b_1glass1 b_1glass2 b_1glass3 b_1glass4 
 143 Crash sklo: b_2glass1 b_2glass2 
 144 Plot drateny: b_coir1 b_coir2 b_coir3 
 145 Trava: b_grass1 b_grass2 
 146 Sterk: b_conc1 b_conc2 b_conc3 
 147 Body: p_body1 p_body2 p_body3 p_body4 p_body5 
 148 Wood: p_wood1 p_wood2 p_wood3 
 149 Metal: p_metal1 p_metal2 p_metal3 
 150 Other: p_oth1 p_oth2 p_oth3 p_oth4 p_oth5 
 151 Plot drateny: p_coir1 p_coir2 
 152 revolver1: revolver_l 
 153 Kere: b_bush1 b_bush2 b_bush3 b_bush4 b_bush5 b_bush6 
 154 Kere: p_bush1 p_bush2 p_bush3 p_bush4 p_bush5 
 155 colt: colt_l 
 156 tommy gun: tommy_l 
 157 nadzemka_jizda: railway 
 158 salina_jizda: tram1 
 159 player - zvedani mrtvol: 
 160 salina_cink: tram2.1 tram2.2 
 161 salina_zatacka: tram3.1 tram3.2 tram3.3 
 162 Metal II: p_iron1 p_iron2 p_iron3 
 163 policie_pistalka: poli_fife1 poli_fife2 poli_fife3 poli_fife4 
 164 policie_sirena: poli_sirene 
 165 Car: 
 166 Wood I: c_wood1_1 c_wood1_2 c_wood1_3 c_wood1_4 c_wood1_5 
 167 Metal I: c_metal1_1 c_metal1_2 c_metal1_3 c_metal1_4 c_metal1_5 c_metal1_6 
 168 Plot drateny: c_coir1 c_coir2 c_coir3 c_coir4 c_coir5 c_coir6 
 169 Kere: c_bush1 c_bush2 c_bush3 c_bush4 ---
 171 Koberec: c_carp1 c_carp2 c_carp3 c_carp4 c_carp5 c_carp6 
 172 Trava: c_grass1 c_grass2 c_grass3 
 173 Sterk: c_gravel1 c_gravel2 c_gravel3 c_gravel4 c_gravel5 ---
 174 Wood II: c_wood2_1 c_wood2_2 c_wood2_3 c_wood2_4 c_wood2_5 c_wood2_6 
 175 Metal II: c_metal2_1 c_metal2_2 c_metal2_3 c_metal2_4 c_metal2_5 c_metal2_6 
 177 Metal III (kovove konstrukce): c_metal3_1 c_metal3_2 c_metal3_3 c_metal3_4 c_metal3_5 c_metal3_6 
 178 Metal IV: c_metal4_1 c_metal4_2 c_metal4_3 c_metal4_4 c_metal4_5 c_metal4_6 
 179 Beton I: c_conc1_1 c_conc1_2 c_conc1_3 c_conc1_4 
 180 Beton II: c_conc2_1 c_conc2_2 c_conc2_3 c_conc2_4 c_conc2_5 c_conc2_6 
 181 bridge signal 1: bridge_signal1 
 182 bridge signal 2: bridge_signal2 
 183 vybuch auta: cardeath 
 184 postava - sejmuti autem: bodyfall_1 bodyfall_2 bodyfall_3 bodyfall_4 bodyfall_5 bodyfall_6 
 185 postava - in/out car: car1_sit1 car1_sit2 
 187 postava - pad na zem (horni): b_hfall1 b_hfall2 b_hfall3 b_hfall4 b_hfall5 b_hfall6 
 188 postava - pad na zem (dolni): b_dfall1 b_dfall2 b_dfall3 b_dfall4 b_dfall5 b_dfall6 
 189 Mosin-Nagant: mosin 
 190 puska-mosin: puska_l1 
 191 Svisteni: h_whizz1 h_whizz2 h_whizz3 h_whizz4 h_whizz5 h_whizz6 
 192 postava - doskok: p_hop1 p_hop2 p_hop3 p_hop4 p_hop5 p_hop6 
 193 saw shotgun: saw_l 
 194 postava - vytahnuti zbrane: p_pull1 p_pull2 p_pull3 
 195 Default: k_def1 k_def2 k_def3 k_def4 k_def5 
 196 Body: k_body1 k_body2 k_body3 k_body4 k_body5 k_body6 
 197 Metal I: k_metal1_1 k_metal1_2 
 198 Metal II: k_metal2_1 k_metal2_2 k_metal2_3 
 199 Wood I: k_wood1 k_wood2 k_wood3 
 201 Plot drateny: k_coir1 k_coir2 k_coir3 
 202 Kere: k_bush1 k_bush2 k_bush3 
 203 Default: t_def1 t_def2 t_def3 t_def4 t_def5 t_def6 ---
 204 Metal I: t_metal1_1 t_metal1_2 t_metal1_3 t_metal1_4 t_metal1_5 t_metal1_6 ---
 205 Metal II: t_metal2_1 t_metal2_2 t_metal2_3 t_metal2_4 t_metal2_5 t_metal2_6 ---
 206 Wood I: t_wood1_1 t_wood1_2 t_wood1_3 t_wood1_4 t_wood1_5 t_wood1_6 ---
 207 Wood II: t_wood2_1 t_wood2_2 t_wood2_3 t_wood2_4 t_wood2_5 t_wood2_6 ---
 208 Trava: t_grass1 t_grass2 t_grass3 t_grass4 t_grass5 ---
 209 Kere: t_bush1 t_bush2 t_bush3 t_bush4 t_bush5 ---
 210 Hlina: t_way1 t_way2 t_way3 t_way4 t_way5 t_way6 ---
 211 Plot drateny: t_coir1 t_coir2 t_coir3 t_coir4 
 212 Voda: 
 213 Koberec: t_carp1 t_carp2 t_carp3 t_carp4 t_carp5 ---
 214 Sterk: t_grav1 t_grav2 t_grav3 t_grav4 t_grav5 t_grav6 ---
 215 shot gun: shotgun_l11 shotgun_l12 
 216 Pisek: t_sand1 t_sand2 t_sand3 t_sand4 t_sand5 t_sand6 ---
 217 Beton: t_conc1_1 t_conc1_2 t_conc1_3 t_conc1_4 t_conc1_5 t_conc1_6 ---
 218 Metal III: t_metal3_1 t_metal3_2 t_metal3_3 t_metal3_4 t_metal3_5 t_metal3_6 ---
 219 Wood III: t_wood3_1 t_wood3_2 t_wood3_3 t_wood3_4 t_wood3_5 t_wood3_6 ---
 220 Asfalt: t_conc2_1 t_conc2_2 t_conc2_3 t_conc2_4 t_conc2_5 t_conc2_6 ---
 221 Kovove konstrukce: t_metal4_1 t_metal4_2 t_metal4_3 t_metal4_4 t_metal4_5 t_metal4_6 ---
 222 Voda: c_wat1 c_wat2 c_wat3 
 223 shot gun reload 2: shotgun_l21 shotgun_l22 ---
 224 puska reload 2: puska_l2 
 225 Metal III: k_metal3_1 k_metal3_2 
 226 G default: f00_def1 f00_def2 ---
 227 G_beton: f00_conc1 f00_conc2 ---
 228 G_sterk: f00_grav1 f00_grav2 ---
 229 G_wood: f00_wood1 f00_wood2 ---
 230 G_metal: 
 231 G_trava: f00_gras1 f00_gras2 
 232 G_pletivo: f00_coir1 f00_coir2 ---
 233 G_voda: f00_wat1 
 234 G_koberec: f00_carp1 f00_carp2 ---
 235 Hlina: c_way1 c_way2 c_way3 c_way4 c_way5 c_way6 ---
 236 zblunk: plop 
 237 postava - in/out sportcar: car2_sit1 car2_sit2 
 238 collect : clt1_1 clt1_2 clt1_3 clt1_4 clt1_5 
 239 collect chladne zbrane: clt2_1 clt2_2 clt2_3 clt2_4 
 240 omraceni: b_stup1 b_stup2 b_stup3 b_stup4 b_stup5 
 241 Default: f01_def1 f01_def2 f01_def3 f01_def4 f01_def5 f01_def6 
 242 HIT: 
 243 Beton: f01_conc1 f01_conc2 f01_conc3 f01_conc4 f01_conc5 
 244 Sterk: f01_grav1 f01_grav2 f01_grav3 f01_grav4 f01_grav5 
 247 Trava: f01_gras1 f01_gras2 f01_gras3 f01_gras4 f01_gras5 
 248 Pletivo: f01_coir1 f01_coir2 f01_coir3 
 249 Voda: 
 252 default: f10_def1 f10_def2 f10_def3 f10_def4 f10_def5 
 253 sterk: f10_grav1 f10_grav2 f10_grav3 f10_grav4 f10_grav5 
 254 drevo: f10_wood1 f10_wood2 f10_wood3 f10_wood4 f10_wood5 
 255 metal: 
 256 trava: f10_grass1 f10_grass2 f10_grass3 f10_grass4 
 257 beton: f10_conc1 f10_conc2 f10_conc3 f10_conc4 f10_conc5 
 258 default: f08_def1 f08_def2 f08_def3 f08_def4 f08_def5 
 259 beton: f08_conc1 f08_conc2 f08_conc3 f08_conc4 f08_conc5 f08_conc6 
 260 drevo 1: f08_wod1_1 f08_wod1_2 f08_wod1_3 f08_wod1_4 f08_wod1_5 
 261 drevo 2: 
 262 drevo 3: f08_wod3_1 f08_wod3_2 f08_wod3_3 f08_wod3_4 f08_wod3_5 
 263 metal 1: 
 264 metal 2: f08_met2_1 f08_met2_2 f08_met2_3 f08_met2_4 f08_met2_5 f08_met2_6 
 265 metal 3: f08_met3_1 f08_met3_2 f08_met3_3 f08_met3_4 f08_met3_5 
 266 sterk: f08_grav1 f08_grav2 f08_grav3 f08_grav4 f08_grav5 f08_grav6 
 267 trava: f08_gras1 f08_gras2 f08_gras3 f08_gras4 f08_gras5 f08_gras6 
 268 koberec: f08_carp1 f08_carp2 f08_carp3 f08_carp4 f08_carp5 
 269 cesta: 
 271 kamen: f08_ston1 f08_ston2 f08_ston3 f08_ston4 f08_ston5 
 272 kere: f08_bush1 f08_bush2 f08_bush3 f08_bush4 f08_bush5 
 273 voda: f08_wat1 f08_wat2 
 274 pletivo: f08_coir1 f08_coir2 
 275 default: f02_def1 f02_def2 f02_def3 f02_def4 f02_def5 f02_def6 
 276 sterk: 
 277 trava: f02_gras1 f02_gras2 f02_gras3 f02_gras4 f02_gras5 f02_gras6 
 278 pletivo: f02_coir1 f02_coir2 f02_coir3 
 279 voda: f02_wat1 
 280 kere: f02_bush1 f02_bush2 f02_bush3 f02_bush4 
 281 voda: f10_wat1 
 282 default: f03_def1 f03_def2 f03_def3 f03_def4 f03_def5 
 284 sterk: f03_grav1 f03_grav2 f03_grav3 f03_grav4 
 285 trava: f03_gras1 f03_gras2 f03_gras3 f03_gras4 
 286 pletivo: f03_coir1 f03_coir2 f03_coir3 
 287 kere: f03_bush1 f03_bush2 f03_bush3 
 288 default: f06_def1 f06_def2 f06_def3 f06_def4 f06_def5 f06_def6 
 289 pes17_haf: 1dog_a1 1dog_a2 1dog_a3 1dog_a4 
 290 pes17_funeni: 1dog_b1 
 291 nadzemka_dvere (open): t-door 
 292 Hlina: f01_way1 f01_way2 f01_way3 f01_way4 f01_way5 f01_way6 
 293 Kere: f01_bush1 f01_bush2 f01_bush3 f01_bush4 
 294 rail_start: tram_start 
 295 rail_stop: tram_stop 
 296 default: f04_def1 f04_def2 f04_def3 f04_def4 f04_def5 f04_def6 
 297 sterk: f04_grav1 f04_grav2 f04_grav3 f04_grav4 f04_grav5 
 298 trava: f04_gras1 f04_gras2 f04_gras3 f04_gras4 f04_gras5 
 299 beton: f04_conc1 f04_conc2 f04_conc3 f04_conc4 f04_conc5 
 300 pletivo: f04_coir1 f04_coir2 
 301 kere: f04_bush1 f04_bush2 f04_bush3 
 302 default: f07_def1 f07_def2 f07_def3 f07_def4 f07_def5 f07_def6 
 303 sterk: f07_grav1 f07_grav2 f07_grav3 f07_grav4 f07_grav5 f07_grav6 
 304 trava: f07_gras1 f07_gras2 f07_gras3 f07_gras4 f07_gras5 
 305 kere: f07_bush1 f07_bush2 f07_bush3 f07_bush4 
 306 pletivo: f07_coir1 f07_coir2 f07_coir3 
 307 default: f13_def1 f13_def2 f13_def3 f13_def4 f13_def5 f13_def6 
 308 sterk: f13_grav1 f13_grav2 f13_grav3 f13_grav4 f13_grav5 f13_grav6 
 310 trava: f13_gras1 f13_gras2 f13_gras3 f13_gras4 f13_gras5 
 311 kere: f13_bush1 f13_bush2 f13_bush3 f13_bush4 
 312 pletivo: f13_coir1 f13_coir2 f13_coir3 
 313 default: f05_def1 f05_def2 f05_def4 f05_def3 f05_def5 f05_def6 
 314 trava: f05_gras1 f05_gras2 f05_gras3 f05_gras4 f05_gras5 
 315 pletivo: f05_coir1 f05_coir2 f05_coir3 
 316 koberec: f10_carp1 f10_carp2 f10_carp3 f10_carp4 f10_carp5 
 317 kere: f10_bush1 f10_bush2 f10_bush3 f10_bush4 
 318 pletivo: f10_coir1 f10_coir2 f10_coir3 
 319 default: f11_def1 f11_def2 f11_def3 f11_def4 
 320 koberec: f11_carp1 f11_carp2 f11_carp3 f11_carp4 f11_carp5 
 321 sterk: f11_grav1 f11_grav2 f11_grav3 f11_grav4 
 322 trava: f11_gras1 f11_gras2 f11_gras3 f11_gras4 f11_gras5 
 323 beton: f11_conc1 f11_conc2 f11_conc3 f11_conc4 f11_conc5 
 324 kere: f11_bush1 f11_bush2 f11_bush3 f11_bush4 
 325 pletivo: f11_coir1 f11_coir2 f11_coir3 
 326 bridge lod: bridge_boat 
 327 hydrant: hydrant 
 328 ufo roll: ufo_1 
 329 ufo lift: 
 330 ufo fly: 
 331 default: f12_def1 f12_def2 f12_def3 f12_def4 f12_def5 
 332 beton: f12_conc1 f12_conc2 f12_conc3 f12_conc4 f12_conc5 f12_conc6 
 333 sterk: f12_grav1 f12_grav2 f12_grav3 f12_grav4 f12_grav5 
 334 trava: f12_gras1 f12_gras2 f12_gras3 f12_gras4 
 335 zelezo: f12_metal1 f12_metal2 f12_metal3 f12_metal4 f12_metal5 f12_metal6 
 336 wood: f12_wood1 f12_wood2 f12_wood3 f12_wood4 f12_wood5 f12_wood6 
 337 kere: f12_bush1 f12_bush2 f12_bush3 
 338 default: f09_def1 f09_def2 f09_def3 f09_def4 f09_def5 f09_def6 
 339 trava: f09_gras1 f09_gras2 f09_gras3 f09_gras4 f09_gras5 f09_gras6 
 340 sterk: f09_grav1 f09_grav2 f09_grav3 f09_grav4 f09_grav5 
 341 koberec: f09_carp1 f09_carp2 f09_carp3 f09_carp4 f09_carp5 f09_carp6 
 342 drevo: f09_wood1 f09_wood2 f09_wood3 f09_wood4 f09_wood5 f09_wood6 
 343 metal: f09_met1 f09_met2 f09_met3 f09_met4 f09_met5 f09_met6 
 344 kere: f09_bush1 f09_bush2 f09_bush3 
 -------------------------------------------------------------------------------

Исходник шаблона для 010 Editora

//sounds.dat
 // if wavCount=0, skip wavName reading
 // if actNameLong=1, skip actDesc reading
 //--------------------------------------
 typedef struct header{
 DWORD fileSgn;   
 DWORD unk1;
 DWORD unk2;
 DWORD block1itemCount; 
 };
 
 typedef struct itemFromBlock1{
 CHAR  xName[20h]; // ?
 DWORD n;          // ?  
 Printf( "\n %d %s: ", n, xName);
 };
 
 typedef struct wavNameDesc{
 DWORD wavNameLong;
 CHAR  wavName[wavNameLong];
 DWORD unk1;
 }; 
 
 typedef struct actDesc{
 DWORD actNameLong;
 if( actNameLong == 1 )  
 { CHAR unk5[20h];
   Printf("%s","---");
 }
 else  
 { CHAR  actName[actNameLong] <fgcolor=cBlack, bgcolor=0x0000FF>;   
   DWORD actNum;
   Printf( "\n %d %s: ", actNum, actName);
   DWORD unk2;
   BYTE  wavCount;
   BYTE  unk3; 
 
   if( wavCount > 0 )
   { local int i;
     for( i = 0; i < wavCount; i++ )
     { wavNameDesc m_wavNameDesc;       
       Printf( "%s ", m_wavNameDesc.wavName ); 
     } 
     CHAR unk4[24h];    
   }
   // else
   //  Printf( "%s", "---" );
 }; 
 };
 
 //---------------------start
 
 header m_header;
 itemFromBlock1 m_item[m_header.block1itemCount] <optimize=false>; 
 
 CHAR skipskip[3b8h];
 DWORD block2recCount;
 local int j; 
 for( j = 0; j < block2recCount; j++ )
 { actDesc m_actDesc;
   if( m_actDesc.actNameLong == 1 )
     j--;
 }


Формат файлаПравить

----------------------------------------------------------------
variable  type  description
----------------------------------------------------------------
fileSgn   long  константа = 02 00 00 00
unknown   long
unknown   long 
blok1     -     ?             
blok2     -     ?
---------------------------------------------------------------- 

block1 
----------------------------------------------------------------
variable  type  description
----------------------------------------------------------------
recCount  long  число записей в блоке
record1   0x24  запись о первом названии
..
recordN   0x24  и последнем
----------------------------------------------------------------
 
recordX - запись о названии чего(?)
----------------------------------------------------------------
variable  type          description
----------------------------------------------------------------
xName     string(0x20)  имя оканчивается нулем, затем оставшиеся
                        байты заполнены СС
n         long          номер 
----------------------------------------------------------------

block2
----------------------------------------------------------------
variable  type  description
----------------------------------------------------------------
recCount  long  число записей в блоке
record1   -     первая запись  
..
recordN   -     и последняя
----------------------------------------------------------------

recordХ - связывает какие-то имена c номерами и несколькими wav файлами 
----------------------------------------------------------------
variable      type                   description
----------------------------------------------------------------
actNameSize*  long                   размер имени чего(?)
actName       string(actNameSize)    имя
actNum        long                   номер
unknown       long                   
wavCount**    byte                   число звуковых файлов для имя
unknown       byte                   - 
wav1desc      -                      описание первого wav файла
..
wavNdesc      -                      и последнего
unknown       0x24                   -
----------------------------------------------------------------
Примечания:
* иногда actNameSize = 01 00 00 00, тогда запись состоит
  из одного unknown размером 0х24 (включая начальные 01 00 00 00)
** для некоторых actName значение wavCount равно нулю 
   и поэтому wavXdesc отсутствуют

wavХdesc - описание wav файла
----------------------------------------------------------------
variable     type                   description
----------------------------------------------------------------
wavNameSize  long                   размер имени wav файла
wavName      string(wavNameSize)    имя wav файла
unknown      long                   значения х10, 20, 30, 32, 40, 50, 58, 64 и тд
----------------------------------------------------------------

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